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Steve Vermeulen

Game Developer / Programmer / Vim Evangelist

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I’m a game developer from Halifax, Canada.

I am currently working at Niantic, helping to bring augmented reality to the masses. I also maintain several open source projects on the side.

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Recent Posts

  • Async-Await instead of coroutines in Unity 2017

Recent Comments

  • Andrew Cakebread on Async-Await instead of coroutines in Unity 2017
  • Juan David Nicholls Cardona on Async-Await instead of coroutines in Unity 2017
  • choi_daewon on Async-Await instead of coroutines in Unity 2017
  • Bastian on Async-Await instead of coroutines in Unity 2017
  • Bastian on Async-Await instead of coroutines in Unity 2017

Archives

  • September 2017

Categories

  • Unity3D
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